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EUC

Found 5 results

  1. Hi guys! Welcome to the exciting world of EUC AVAS!!! This thread has been created to make the most of the very cool AVAS function implemented by @Seba in EUC World's latest release. While the main (official ) purpose of AVAS is to emit sounds to alert passersby of our presence, this thread wouldn't exist if our inner child weren't ecstatic about the possibility of making our wheels sound like race bikes, spaceships and jet planes... The creative possibilities are endless and some users have already begun experimenting with custom sounds, so the time has arrived to create a dedicated thread where you can find cool sound packs created by others, upload your own, share and suggest ideas, etc. First of all, a description of the basic sounds that make up AVAS, what they are, how to use them and considerations to bear in mind when creating sounds for AVAS: Engine start: This sound is played when you connect to the wheel / enable AVAS, so it should be an engine starting (whether internal combustion or a spaceship powering on). A second of idling after start-up could be a nice touch (it's worth testing before you load it to EUC World to make sure that the end of this sound matches well with the beginning of the engine idling sound the follows it) Idling: This sound is audible when you are stationary, so it can be anything from a car/motorcycle/truck engine idling sound to a helicopter or a UFO hovering. It will be played in a loop when stationary, so regardless of file length, it's important for the end and beginning to match well so the transition is seamless. This can be tested before uploading to your wheel by opening it in your favorite audio player and playing it in a loop. The same applies to all sounds that are played in a loop. Speed-dependent sound: Sound whose pitch varies according to your speed, creating a realistic effect where your engine sound matches your riding (when accelerating or decelerating, going faster or slower, etc.). Since this sound's pitch will be altered by EUC World to match your speed, it's important for it to be a flat, sustained sound: for IC engine sounds, think of sustained cruising sounds with no acceleration/gear-changing/deceleration (this can be trickier to find than you might think). It will also be played in a loop while you're riding, so a seamless transition is important. Current-dependent sound: Think of it as a turbo-charger that kicks in when you accelerate (this does not replace the speed-dependent sound, it plays on top of it). The included sound is a high-pitched whistle, but the possibilities are endless, from a NOS effect to a jet propulsion thrust to wherever your imagination takes you. I've experimented with flat sounds so far, but I'm sure there are tons of others possibilities (heavy revving, for instance?) Temperature-dependent sound: This sound can be seen as a fun alternative to temperature alarms that alert you in an entertaining way that your wheel is gradually creeping towards overheating. An excellent use-case suggested by @Seba would be for @Marty Backe's Overheat Hill™ tests: steam escaping from a boiler (steam-train style), just subtly present as the wheel reaches a warm operating temp. (50ºC, for instance) and which gradually increases in volume until you reach 60ºC (or whatever max. temp. you've set). Aside from being a fun alternative (tons of sounds come into mind: engine rattling, hissing, etc), it provides real-time temperature feedback on warm days/steep climbs, gradually increasing its presence, as opposed to a static temp. alarm, that doesn't activate until you reach the max. value you've set for the alarm. Engine off sound: Self-explanatory. Might require some fiddling to play nicely with the idling sound the precedes it. You can find a quick guide on how to install user-created AVAS packs here: Sound specifications for users thinking of creating their own packs: Most common file formats are supported (WAV, mp3, AAC, ALAC, FLAC---correct me if I'm wrong, @Seba), but it's preferable to use sounds that are uncompressed (WAV). Update: For idling, speed-dependent, current-dependent and temperature-dependent sounds it's best to use 16-bit, 32 kHz mono PCM WAV format and keep them less than 1 MB of size. This is proven to work on most Android devices. Upload suggestions/requirements (IMPORTANT!): Since this site has a limited hosting capacity and is supported by one person only, please do not upload sounds directly using the forum attachment function. We're studying the possibility of having a dedicated AVAS sound-hosting site, but for now, I think the best solution is to share download links from Dropbox/Google Drive/whatever cloud service you use. Ideally, sounds should be named so they are easily identifiable (spaceship_start.wav, spaceship_idle.wav, spaceship_speed-dependent.wav, etc.). To keep things as organized and user-friendly as possible and not have a bunch of different files scattered throughout the thread (imagine having UFO startup one page 1 of the thread and UFO speed-dependent on page 4...) our current approach would be to bundle sounds together in a zip file and upload them as sound packs. @Seba is studying the possibility of creating a sound-pack download and auto-install function at some point, which might require a specific file-naming scheme and upload route, but this feature is still on the drawing board and he's just finished an intense development stage (AVAS, Tizen Support, etc.), so I reckon he deserves a break and downloading and loading sounds packs into EUC.W manually is no big deal for users considering the amount of development time that has gone into making AVAS possible. Now it's users' time to shine, put your lockdown idle-time to good use and unleash your creativity! Pro tips: - Your phone needs to be connected to your wheel's Bluetooth audio service (like when you play music through it) for AVAS to be played through your wheel's speakers. Otherwise the sound will come from your phone. If your wheel doesn't have in-built speakers, you can easily use a portable Bluetooth speaker (I'm sure @Unventor will be happy to share his setup) - When selecting new sounds in EUC.W., you need to disable and re-enable AVAS for changes to take effect - AVAS can be enabled/disabled by assigning it to a quick gesture on your Flic button, smartwatch, tapping on the gauge on the app's main screen, etc. - Sounds can be downloaded from a numbers of free sources (Youtube, freesound, zapsplat, freesfx, etc.) and edited using the free, open-source and cross-platform Audacity audio editor, or Adobe Audition if you're using Adobe products. There are plenty if tutorials online, but who knows, maybe there'll be an AVAS-specific tutorial by someone in the EUC World Team in the not-so-distant future... - Getting sounds just right: With IC engines, a 1/4 second more or less at the beginning or end up an idling or speed-dependent sound can mean the difference between matching engine strokes and seamless playback vs. an out-of-whack AVAS. Play around until with them you get them to your liking before loading them into EUC World for real-world testing. - On that note, I've found that the best way to test sounds prior to loading them into EUC.W. is to add them to a playlist using your favorite music player and play them in order: engine on, idle, speed-dependent sound, idle, engine off and see if they play (more or less) seamlessly. I'd say that pretty much covers the basics. I'll update/edit this introductory post with any significant/relevant changes. Edit: This thread isn't exclusively for sound-file uploads: Youtube videos with real-world examples of your crazy wheel sounds are also welcome here! (whether you're riding around the neighborhood or trolleying your wheel down the hall) One last note: A lot of people expect to find a changed world when COVID-19 restrictions are lifted and they can finally resume their life. Little do they know exactly how different a world they're going to encounter, full of lunatics from the future riding one-wheeled Harleys, spaceships, UFOs, helicopters, jet fighters, Millennium Falcons, Jetsons cars, etc.
  2. Since the current version of EUC world is closed source this is pretty much a proof of concept but if people are interested I can post the APK. I hope this feature can be added to the current version of EUC World. Here is the code. I also added a decimal point to the speedometer which I find is helpful especially when displaying MPH.
  3. Hi, recently I got several requests about adding support for EyeRide HUD to EUC World app. In fact, EyeRide HUD may be a great extension to EUC World, acting as a HUD display that is mounted to almost any helmet. For now we have a phone display readout, smart watch display readout and voice readout using Bluetooth earphones/speakers. Adding HUD display would be a great solution allowing rider to instantly see EUC condition and running parameters. EyeRide HUD seems to be the only affordable HUD solution in relation to other similar devices like Vuzix smartglasses, Google Glass, Epson Moverio etc. You can find more informations about EyeRide HUD here - https://www.indiegogo.com/projects/eyeride-hud-make-your-helmet-smart/. I'm considering adding support for EyeRide HUD to EUC World application, but my final decision depends solely on the interest in using EyeRide HUD with EUC World. Adding EyeRide HUD support to EUC World certainly means a lot of work for me. Since this feature would be available to every EUC World user (premium or not), I can only work on adding EyeRide HUD support if I'm sure that this feature will be used by larger group of users and not just a few. Please express your interest by responding to this post. Any thoughs or comments are also welcome. And please keep in mind that at the time of writing this EyeRide HUD is not yet available for sale and it's a crowdfunded campaign. Also I'm not affiliated with EyeRide HUD manufacturer and doesn't take any responsibility in case this campaign will fail.
  4. People! I need some help, and would love the community's input... I was talking to @Seba about building default suggested profiles settings for different wheels with peak amperage, sustained current, etc, but the data needs to be gathered, and it seems like a ton of work. But either way, I need suggestions about how to set up my own ks16x alarms and settings, and thought it might be nice to systematise the community's settings, so people that come searchig afterwards for the ks 16x EUC world suggested settings (keywords yo) have a nice catalogue. To keep info easy to read for the future users I suppose something looking like that, so next up can just copy and fill it: 🏗️Rider weight: 105 kg equipped / ~220 lbs 📝Current firmware: 1.08 🔋Battery level averiging: true 🔌Overvoltage alarm: true Voltage-dependant speed alarm: true 🔊Speed alarm 1 (high priority) : ____ / @ 🔋battery percent: ____ 🔉Speed alarm 2 (med priority) : ____ / @ 🔋battery percent: ____ 🔈Speed alarm 3 (low priority) : ____ / @ 🔋battery percent: ____ Pre-alarm: off? (idk what it does) ⚡Peak current: 28 A (saw it somewhere, idk if its good) ⚡Current: 26 A (what I wrote above) 🌡 Temperature alarm: 60 degrees Celsius Ps: let me know if I'm missing something, so I can add it to that post;
  5. Hi! I'm almost ready to publish new version of EUC World application (previously known as euc.world WheelLog). This new version will bring many new and exciting features, it will also be full of improvements over legacy or euc.world WheelLog app. I have put really great effort into making next release a huge step forward in terms of features, quality and overall user experience. However, there is one area I wasn't able to improve: translation to other languages. Currently EUC World is available in English, Bulgarian, Catalan, Czech, German, Greek, Spanish, French, Italian, Polish, Brazilian Portuguese and Russian. Not all translations are up-to-date however; Bulgarian, German, Italian, Brazilian Portuguese and Russian needs to be updated. Also it would be great to add another language versions to EUC World application. If you would like to help me improve or add missing translations, please download ZIP archive containing Excel spreadsheet containing language definitions for EUC World application. Helpful instructions are included in ZIP file (readme.txt). To be able to include translation in upcoming release I need to get translation back until Monday evening, 18/11/2019.
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