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Everything posted by winterwheel

  1. Here's a flat (non-360) version of the ice video I put out a while back. It's nice to see what's happening with the wheel without having to worry about adjusting the view.
  2. I have a pair of tweezers to make extraction easy and two memory card adapters so I can pull one and get it transferring while I pull the other one. Nice to know there's at least at least one other person doing GoPro Fusion hereabouts.
  3. Nice review. The only quibble I have is that generating the previews takes no time at all if you pull the memory cards and copy the files over manually instead of connecting the camera to the computer and have Fusion Studio pull the files over.
  4. From our group ride last evening, on what may be one of the last, nicest nights of 2018 for us in Edmonton.
  5. It was awesome yes, not likely to be many more good nights like that this year. Here we are at a pitstop in Nellie McLung park, just west of Scona Rd.
  6. You can stitch to 4k 360 video, I always stitch into 5.2k 360 video, then hand the stitched 360 video off to Premier Pro to do overcapture/composition. The overcapture function in Fusion Studio only gives you 1080p or less no matter what you select on that dialog.
  7. That is not the case. Premier Pro has a list of YT output formats. Among them are 1080p, another is 4k. The project was to produce a flat 4k video output from a GoPro Fusion input without using Premier Pro. It seems like everyone is in agreement that this cannot be done, so I've ended my investigation. If someone else wants to pick it up or look at some other questions arising out of this, I'd be happy to provide more detail on my process. If that person has Premier Pro I'd be happy to provide the project and contents to experiment with.
  8. Sadly no, but that's why I'm on this forum -- to learn the right way to do things.
  9. I've posted a couple of photos and one video from the other night. The photos are in the photo thread: The video is here:
  10. From our recent evening-night ride. We stopped after this for a coffee, and returned home in the dark.
  11. So for general interest, here is the same video clip twice -- once rendered and uploaded to YouTube as 1080p, and the other as 4k. I did nothing to these clips except cut them down to 5 seconds, apply GoPro OverCapture (with no zoom or directional focus changes) and then push them out using the YouTube presets in Premier Pro -- one with the 1080p preset, the other with the 4k preset. How the two videos look will depend on the device you are using to watch them of course, but on my 4k tv the 1080p version is unwatchable, while the 4k version looks great.
  12. I feel like you are just trolling me at this point.
  13. Interesting. I had been thinking that the GoPro's 5.2k resolution would allow me to produce a better result than 1080p, with the software finishing the job to get it up to 4k. Easy way to test, I'm going re-render one of my existing videos as 1080p and see if there is any difference between that and the "4k" version. If there isn't, that will save a lot of time. And disk space.
  14. I'm definitely putting out 4k videos, I guess Premier Pro must be doing some magic in there to make that happen.
  15. I am giving up on this. My working parameters were a) use GoPro Fusion to take the raw video; b) use Fusion Studio to create 4k video output that is in overcapture (i.e. not 360 video) mode; b) whatever else is done, do not use Premier Pro to produce the final output. The first showstopper came immediately: Fusion Studio simply can't produce 4k clips in anything except 360 mode. If one tries to do overcapture it forces the final output into 1080p -- not 4k. So that didn't work. It also doesn't put clips together into a complete video, so one would still need some other application to do that. The next idea was to export stitched 360 video from Fusion Studio, and then find an inexpensive alternative to Premier Pro to do the final overcapture, 4k render. I tried a variety of things, including the Insta360 desktop software. That (insta360) did the best but once again, was unable to generate 4k output. So I took a look at MB's software list and saw Pinnacle on that, and saw that the current Ultimate version (one time cost $129) supports 360 editing, including overcapture to normal video. Hooray! Pinnacle works a bit, but has a couple of problems. First, when doing overcapture you need to be able to do yaw, pitch, and roll. Pinnacle only provides two of those, so the horizon is crooked in places, enough to ruin much of the footage. Worse, it lets you drop multiple 360 clips onto the timeline and edit the overcapture sequences, saves without complaint, but if you close and re-open the project, all the edits are gone except those made on the first clip. It also crashed at one point, with the loss of much work because of the preceding problem. So this ends my experiment with my conclusions being... - If you want 4k output, you have to use Premier Pro. - If you are okay with 1080p, you can edit the stitched files from Fusion Studio using the Insta360 desktop software; it seems to be the best alternative, it is free, and it doesn't require you to have an Insta360 camera. And finally, I was working with about 40 minutes of video taken from our tour the other night. The total stitch time for those clips in Fusion Studio was just under two hours on my decent-but-not-exceptional computer. So about 3 minutes to stitch each minute of video. (I'd also say that Pinnacle has potential if they fix the bugs related to 360 editing, but is massively frustrating to use in its current version.)
  16. We had a good session this morning; Jeff got to try out the ACM and the V8, using the walker device. He will be coming back on Tuesday at 6 to hopefully meet the rest of group and decide how he wants to move forward. He has borrowed the V8 so he can play around on it a bit until then. I told him we'll only be able to chat/demo until 6:45 at the latest and then we'll be hitting the road.
  17. Cool. Jeff changed his mind and is going to come down today anyway as it turns out.
  18. So I've just touched base with Jeff and he'd like to reschedule. It'll be either next Sunday or Tuesday night;
  19. The rink is clear but it is a bit chilly and the roads are mostly dry but can be a tad slippery in spots around the neighborhood. It looks like Tuesday would be the best bet to meet up in the evening again. I'm going to head down to the rink at 10 this morning to meet Jeff. He can try it out this morning, then maybe come back on Tuesday when its nicer to try out other wheels if he still wants to move on it. So no need to come out this morning, but I'll be there if people do.
  20. From our ride last Wednesday evening.
  21. > I realize that I do have to ask: how often have you crashed on the EUC going faster than 25km/h? And how often going slowe´╗┐r? I was counting the total in the spring and I got up to seventeen, with two since then (i.e. 19 total), defining crashes as any incident where I hit the ground with something other than feet. So not counting run offs or that time I was hit by a car; those would add a few more. Anyway, the vast majority were lower speed crashes, and maybe 14 of those took place in the winter. It includes a few 0-speed crashes from situations like having to stop on an icy sidewalk and falling down because I haven't worked out a graceful way to dismount in that situation, or falling off when starting out because my snow-clogged footwear slipped off the snow pack built up on the pedal. It includes only two 25km+ crashes, one in the winter, and one in the summer, described above. Really, I imagine this is a pretty typical profile for people here, if you subtract the winter part. As I've mentioned elsewhere though, winter is a wonderful(?) time to fall off the wheel because you are travelling at lower speeds and so bundled up for the cold that incidents are really more embarrassing than anything. You just slide on ice, you don't have the nasty asphalt grinding holes into your knees. On a positive note, and so I don't leave the impression that I am playing demolition derby with my wheel here in Edmonton, I should say that I crash quite rarely now because it is very difficult to get me off the wheel; and even harder to get me to actually hit the pavement. Between the skills that come with a year of riding almost every day, and the awesome little warriors that are the ACM twins, I've ridden over quite a few unexpected surface obstacles that would have taken me down last year. On the other hand winter #2 is just getting started, so that might be a whole thing...
  22. So don't push cars around then. Good to know that's off the table.
  23. So in this world when someone says they face-planted they always mean they literally hit their face/head on the ground? BTW, I very much like your thought experiment/activity. I have mused from time to time about setting up some sort of training facility that would include practicing / experiencing falling off onto some type of padded surface. This idea sounds the start of something doable.
  24. I don't presume to speak for anyone except myself. I'm still a newbie in this game and not trying to suggest anything else. Speaking for myself only, I haven't had any cutouts thankfully, but I think I have had similar types of accidents at speed including one quite recently actually - going around a corner on a paved bike path and come across not one but two sharp 'speed bumps' at different angles a few feet apart. The first one got the wheel off the ground and and twisted; the second knocked the wheel out from under me. In that case I banged up my knee pretty good (not protected) hands a bit (partially protected), elbows were protected so no issue there, and to the point, didn't come anywhere close to having my face contacting anything. I have come to think (perhaps wrongly) of "faceplant" as a euphemism for any falling forward event when the wheel drops out from underneath you and you are unable to run off. This would seem be a common thing to happen, really the most common type of wheel issue to have. This definition would include but not be limited to those incidents when a person's face literally contacts the ground. So in my (quite possibly confused) world, faceplants are common; facial injuries far less so. I would very much like to know how often actual facial injuries occur from the faceplant class of accident. Like you, I'd also very much like to know to know *how* they happen; not the wheel part, but how it is that sometimes riders fail to protect their faces. The physics of actual faceplants don't make any sense to me...no matter how fast one is travelling the distance between you and the ground is the same, and the effect of gravity is the same, so the time available to protect oneself from the ground is the same. I totally get shoulder and arm injuries, those are going to get jammed on the pavement when they are extended to protect oneself from the fall, but I am curious to know how actual literal facial injuries occur. Unfortunately attempts to discuss this seem to prompt some well-intentioned(?) folk to come out of the woodwork and start yelling about safety habits and the conversation ends there. As for the bike question, that seems like a discussion about the safety of bicycles and not really productive to have here.
  25. Easily. First, I am not tangled up with bits of bicycle when we go down together. Second, I have my hands free to take defensive actions. Third, I am starting from an upright position where, even if I can't keep up with it, the first couple of attempted steps are going to break my fall. I guess I'd add to that, that a head injury is far more of a concern with a bicycle than it is with an EUC. I have gone down quite a few times on the wheel; knees, elbows, hands banged up. I haven't come anywhere close to hitting my noggin on anything. I'd repeat though, that an EUC may be more likely to crash in some situations, such as that unexpected bump, than a bicycle, which is a different concern.
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